AI Insights · Timothy · July 2024
Top 5 Boxing Games on iOS in Netherlands - Q2 2024
Discover the performance of the top 5 boxing games on iOS in the Netherlands during Q2 2024, including trends in downloads, revenue, and active users.
The second quarter of 2024 saw intriguing trends for the top boxing games on the iOS platform in the Netherlands. Let's dive into the performance metrics of these popular games.
MMA Manager 2: Ultimate Fight by Prey Studios experienced fluctuating revenue throughout the quarter. Weekly revenue peaked at $246 in late April, but saw a decline to $16 by the end of June. Downloads started strong with 880 in the first week of April but dropped significantly to just 7 by the last week of June. Active users also showed a downward trend, starting at 1.4K and ending at 523.
Boxing Star: Real Boxing Fight from THUMBAGE showed a varied revenue pattern, peaking at $176 in the second week of April and dipping to $14 in mid-June. Downloads remained relatively low but stable, with a slight peak of 68 in mid-April. The game maintained a steady number of active users, peaking at 275 in late April and ending the quarter with 148.
Real Boxing 2 by Vivid Games S.A. showed consistent performance in terms of revenue, peaking at $107 in early April and maintaining around $30-$87 in the subsequent weeks. Downloads were highest at 120 in mid-April and had another peak of 102 in mid-June. Active users remained relatively stable, hovering around 120-169 throughout the quarter.
EA SPORTS™ UFC® 2 from Electronic Arts had a notable performance with a peak revenue of $66 in early April. Downloads showed a consistent trend, peaking at 284 in mid-April. The game maintained a strong active user base, peaking at approximately 4K in mid-April and ending the quarter with around 3.7K weekly active users.
Burrito Bison: Launcha Libre by Kongregate experienced varied revenue, peaking at $100 in late April and fluctuating around $1-$52 in subsequent weeks. Downloads remained low but saw a peak of 27 in a couple of weeks. Active users stayed relatively consistent, with a slight peak of 108 in early April and ending the quarter with 102.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.